The Black Circle: Unholy Alliance (Deadlands: The Weird West) [Unknown] on *FREE* shipping on qualifying offers. Written by John Goff, Interior Art by Richard “Rico” Pollard, and cover by Pete Venters. Black River, Bayou Vermillion, and the creepy Whateleys have joined. The Black Circle details three of the major villains of Deadlands: Baron LaCroix, Mina Devlin, and the Whateley family. The sourcebook is divided into three.

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Deadlands is a genre-mixing alternate history role-playing game which combines the Western and horror genres, [1] with some steampunk elements. Shane Lacy Hensley had the idea for a new game centering on cowboys and zombies as he was setting up Pinnacle Entertainment Groupwhen he saw the Brom painting of a Confederate vampire on the cover of White Wolf ‘s then-unreleased Necropolis: Atlanta ; he thus began writing what would eventually become Deadlands.

After completing a first draft, Hensley flew in two friends and game designers, Greg Gorden and Matt Forbeck ; they both liked what they saw and asked to buy into Pinnacle. The game is set in the United States in the last quarter of the 19th century. The canonical year for the first edition of Deadlands is A later supplement, Tales o’ Terroradvances the game’s backstory and metaplot ahead one year, to The second edition of Deadlands uses the updated backstory of as the canonical starting point.

Reloaded further updates the backstory and advances the canonical starting point to The basic rules provide for characters and settings that could be expected to appear in the ” Wild West ” genre of movies and pulp fictionand most of the in-game action is presumed to occur in the wild frontiers of the American West, or in barely tamed frontier towns like Tombstone, Arizona or Dodge City, Kansas.

However, later supplements expanded the in-game adventuring area to include places such as the Deep Souththe Mississippi RiverMexicoand the Northeastern United States. The canonical, basic setting is referred to as the ” Weird West ” due to the juxtaposition of the Western setting with the horrific and fantastical elements of the game.

The history of the Weird West is identical to real-world history, up until July 3, On this date in the fictional universe, a group of American Indians from various tribes, led by a Sioux shaman known as “Raven,” performed a ritual in an effort to drive out the European settlers. This ritual created a conduit to a spiritual realm populated by powerful malicious entities known as the “Reckoners.

The Reckoners feed on negative emotions, particularly fear. Sufficient levels of fear in the population of a given location allow the Reckoners to begin subtly altering the environment of that location: The more powerful the fear, the greater the environmental changes. The ultimate goal of the Reckoners is to turn the entire Earth into an evil, haunted wasteland — literally a Hell on Earth.

However, the Reckoners cannot directly enter Earth’s realm unless the overall fear level of the entire planet becomes sufficiently high. To this end, they use their powers to create monsters, madmen, zombies, and other creatures and villains that will sow fear and terror throughout the land.

The first instance of this occurred on July 4,at the site of the Battle of Gettysburg that had just ended; dead soldiers from both sides of the conflict rose from the battlefield and began indiscriminately attacking the surviving soldiers and civilians. Since then, undead gunslingers, hostile Indian spirits, strange cults, and deadly creatures have begun terrorizing the world. The American Civil War drags on thanks to the machinations of the Reckoners, and the country remains divided into U.

Seismic upheavals have pushed much of California into the ocean, creating a badlands area known as “the Great Maze. The unleashing of the Reckoners has had a number of important side effects.

Magic was revealed to be real, although it involves challenging otherworldly spirits, “manitous”, in contests that are either viewed as a negotiation or a test of will.


These same manitous can possess a recently deceased body and reanimate it, creating a “Harrowed”. Harrowed beings are sometimes under the control of the spirit which uses the opportunity to spread fear and sometimes under the control of the deceased being. Scientific progress rapidly advances as the Reckoners support experimental designs that normally would not work.

This progress drives the technological level of Deadlands from historical levels to a ” steampunk ” setting. Players take on the role of various mundane or arcane character types, including GunfightersLawmen such as U. Marshals or local sheriffsHucksters magic usersShamansBlessed those of faithand Mad Scientists in an attempt to learn about the Reckoning and the mysterious beings behind it.

Deadlands features a unique way of creating playing characters for the game.

Deadlands Classic

Instead of spending character points, or randomly rolling dice, a character’s abilities are determined by thd cards from a standard card poker deck jokers includedwhich determine the character’s Traits their basic attributes.

The game also uses polyhedral dice d4, d6, d8, d10, d12, and d20 which are referred to as the “Bones”, and a set of white, red, and blue poker chips. To perform an action a player rolls for successes with a handful of dice and hopes that at least one of the dice rolls the Target Number or higher. Rolling the highest possible number on any of the dice is known as “rolling an ace”, and that die may be re-rolled, with the total being added to the initial roll value.

In most cases only the highest single die’s value with “aces” added is compared to a target number.

Deadlands – Wikipedia

For each five points over the target number the character is considered to have a “raise” which typically makes the character’s action more effective. Readlands attacking someone, raises give the attacker more control over where on the victim’s body the blow or bullet strikes.

When attempting to quickly reload a gun, each raise allows another round of ammunition to be loaded in a single action. Players with huckster characters use a deck of playing cards in addition to dice to cast their spells hexes. A successful skill check allows the player to draw five or more cards and makes the best possible poker hand with those cards. The strength of the hand determines not only whether the hex was successfully cast, but also the strength of its effects.

Readlands the game world, this mechanic is explained as the huckster literally gambling with a magical spirit in order to get it to do his or her bidding — a high ranking poker hand means the huckster has won, and the spirit casts the hex as desired; a low ranking poker hand results in failure.

Both jokers are dircle and wild, increasing the chance of a good hand, but the black joker means that the spirit does something harmful to the huckster. Blessed characters can use their faith to invoke miracles —they pray for their patron to grant their request. The miracles are usually protective or restorative in nature, although there are some for attack. The difficulty of a given miracle the amount of faith required by the patron blavk their assistance can vary. For example, a priest seeking to heal a gunshot to the stomach would require more faith than if he were trying to mend a broken arm.

Although ths basic miracle set is predominantly Christian in nature, one of blacj extension sourcebooks includes miracles from other religionsand some of those are not permitted to Christian player characters. Native American shamans cast spells by making deals with spirits.

This happens in three stages: If he succeeds all three, he earns “appeasement points” according to how well he succeeded. If he earned enough points for the favor, it is granted.

If not, his work was in vain. Instead of rolling for Initiative as in most other RPGs, the players make a “speed” roll on the bones cifcle the exact number and type being rolled determined by each character’s stats — and then draw a number of cards from a community playing card deck based on the results of that roll. The Marshal then calls out card values, starting from Aces cifcle going all the way down to Deuces.


The card’s suit in reverse alphabetical order indicates who goes first if the same value of blacck is drawn. Along with Bones and Cards, characters get Fate Chips which are typically poker chips, although colored stones or coins can also be used.

These are drawn from a hat or some other container that the player blindly chooses at the beginning of play.

Each player draws a certain number of Fate Chips at the beginning of the game from the Fate Potmodified according to player actions and Marshal preference.

Fate chips can be spent for in-game bonuses such as bonus dice to use during certain rolls, or the prevention of physical damage. The Marshal can draw chips as well for enemies to use. At the end of a gaming session, players can cash in unused Fate Chips for Bounty Points. These are like Experience Points in other systems and are used to improve Traits and Aptitudes. The Marshal may also award additional Bounty Points at the end of the session for completing the mission objectives and any exceptional role-playing by players.

Marshals are also encouraged to reward players with instantaneous rewards for good role-playing. During character creation players can choose “Hindrances” disadvantages such as Big Britches, Bloodthirsty, or Big Mouth. When a player role-plays this Hindrance well, the Marshal can reward them instantly with a Fate Chip. This has the effect of promoting and encouraging role-playing. The “Weird West” mark is used to distinguish the primary game setting from the various other settings:.

Reloaded – The classic Cirlce is back in a non-collectible boxed set. Reloaded is basically the same game as the older version, now referred to as Classic with a number of rule revisions that have streamlined and simplified the game. The basics are the same, with minor differences. This new edition, written by Shane Lacy Hensley and B. Flory and entitled Deadlands: The page setting book updates the canonical setting to and includes information on the events of the past year, as well as new rules.

Among the most drastic changes to the basic Savage Worlds rules was “The Way of the Brave” rule, which revamped the way combat works in the system, making it more dangerous and deadly for characters and increasing the effectiveness of melee combat.

This book also updated Fate Chips to work with the Savage Worlds system. This book marked a first for Great White Games in that it is the first setting book circlf without a scripted or plot point campaign.

The publisher has hinted that four complete plot point campaign books will be released for Deadlands: Reloadedeach focusing on certain regions and events in the metaplot of the game. In the first of these campaigns, The Floodwas released. Incircl second of these campaigns, The Last Sons, was released. The Hell on Earth update was released in A successfully funded Kickstarter for a new spin-off setting, Deadlands Noirwas conducted from May to Junewith the product’s release expected in As ofgames in the Deadlands setting thf won nine Origins Awards: InMicrosoft announced that it was developing an original television series for the Xbox based on Deadlands.

From Wikipedia, the free encyclopedia. For the album by Madder Mortem, see Deadlands album. Deadlands 1 st edition cover, featuring cover art by Gerald Brom. Archived from the original on Retrieved from ” https: Views Read Edit View history. This page was last edited on 21 Decemberat By using this site, you agree to the Terms of Use circ,e Privacy Policy.

Alternate historyWesternHorrorSteampunkFantasy.