Ghostwalk contains everything needed to run a stand-alone campaign in and around the city of Manifest, or to integrate it into an existing world, including rules . Ghostwalk is setting and rules book written by Monte Cook and I in The long-awaited update that brings the book up to D&D and includes the map of . I bought Ghostwalk when it came out and fell in love, but I’ve never been able to convince any of my gaming groups to let me run it and.

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Monte Cook has worked in the game industry for more than 12 years. Would you like to tell us about a lower price? If you are a seller for this product, would you like to suggest updates through seller support? The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead. Here, the world of the living is shared equally with the deceased, who linger in physical form before finally passing through the Veil. Whether currently living or dead, residents and visitors r&d assured of an eternity of action and intrigue.

Ghostwalk contains everything needed to run a stand-alone campaign in and around the city of Manifest, or to integrate it into an existing world, including rules for playing ghost characters and advancing in the new eidolon and eidoloncer classes, several new prestige classes, over 70 new feats and 65 new spells, three ghsotwalk adventures, four highly detailed encounter sites, and fourteen new monsters and templates.

Read more Read less. Discover Prime Book Box for Kids. Add both to Cart Add both to List. These items are shipped from and sold by different ghostwall. Buy the selected items together This item: Ships from d&c sold by Hemenway House. Customers who bought this item also bought. Page 1 of 1 Start over Page 1 of 1. About the Author Monte Cook has worked in the game industry for more than 12 years. Wizards of the Coast June 1, Language: I’d like to read this book on Kindle Don’t have a Kindle?

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Ghostwalk – D&D Wiki

There was a problem filtering reviews right now. Please try again later. No more sudden deaths and now able to give my players another chance and time to come back to the living.


For most of my gaming experience 1E, 2E, 3E and soon 3. This book introduces the concept of a ghost that is not an insanely evil undead, but rather merely an incorporeal being, who is not ready to venture into the D&. It is too soon to tell if this book will become part of our ongoing campaign but it provides interesting options. Great campaign setting with an interesting take on death.

It is best used as a meta-setting the same way that Planescape or Spelljammer are used.

Assumption 1- Each prime has a “ghostwalk” leading to a distinct True Afterlife maintained by the gods of their world. Assumption 2- Souls that “willingly discorporate” ghotwalk the True Afterlife are lead into the Well of Souls and out into the Planes. Assumption 3- Demihumans everywhere go through the Etherial voyage mentioned in the book, however in most primes the etherial boundary is too thick for ghosts to manifest through sheer will–so they either remain stranded or embrace the seductive power of the Negative Energy Plane into themselves, becoming corrupted into undead forever, even in the True Afterlife.

This resolves a lot of questions. What’s the difference between the dead and undead and why do the undead have a connection to the Negative Energy Plane? With infinite Prime planes, why isn’t the flood of souls to the Outer planes neverending? How do dead folks get to the planes? But yeah, Ghostwalk is a lot of fun.

The entries on the various cultures are awesome, the listing on the city of Manifest is great. It contains the origins of the Yuan-Ti, which by itself is reason enough to get the book. The authors really put did put some quality effort into this–the writing is very polished and the artwork is very impressive gnostwalk the whole. The absence of a name for the game world is very strange, as I would like at least a ghostaalk of what to call the world where this all happens, but otherwise an excellent setting.

It used to be that the standard procedure was to either roll up a new character or hoof it to the nearest source of resurrection magic.

Vhostwalk now, a third possibility exists: Ghostwalk offers players and DMs alike rules for continuing the fight after death, and a new setting where it all takes place. Included are new magic items along with suggestions for using named itemsspells, and monsters. There are also numerous new feats, many of which are meant for ghosts and allow them to focus their abilities along one of six different “haunting” paths.


There are even a few adventures and adventure ideas that incorporate the new material, right in the book. This setting is definitely interesting in terms of concept. It offers some interesting new lands and cultures to incorporate into your world. While there is such a map included in the web enhancement that updates the Ghostwalk material for the 3.

While the eidoloncer could be modified for this, there isn’t even a suggested means of making the alterations needed. While there are clues throughout the book that suggest the state of affairs presented in Ghostwalk are the result of an accident, even these aren’t expanded upon in any meaningful way.

Overall, I would recommend this book as being worth at least a once-over to the curious. My 15 year old brother is gonna Received this book today its in wonderful condition!

My 15 year old brother is gonna love this he’s a new DM and this is ghowtwalk new and exciting that he will love to run even our dad has never ran the monsters in this book itll be new and exciting for all of us: See all 9 c&d. Customers who viewed this item also viewed. There’s a problem loading this menu right now.


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